Serioga
Figase

quests, orienteering games, adventures

A little bit about me

I like traveling, reading, playing board games and guitar. I like to live in the interesting places (yes, come over), to meet new people. I have the most amazing girlfriend in the whole world.
Along with this, I create all sorts of quests and orienteering games. This is my second life, my hobby and even my income. Starting from 2005 I've participated in dozens of projects, created and organized over 300 games. Below you can find descriptions of some of them, as well as some reviews and pictures.

I make very unusual games

Quests in Real Life

It's mind blowing and blood rushing hybrid of "Outpost", "Fort Boyard" and "What? Where? When?". Teams compete – who's gonna be the fastest to solve all the riddles hidden in the town, who will be the first one to cross the finish line!?

Photohunt

Peculiar funny game, where you can profoundly reveal your creativity and imagination. Stunning impressions and the most extraordinary and wonderful pictures is what remains in memory (doubles subscribers' amount in Instagram).

Team Building

Adventures created specifically for active, persistent teams, who want to try out something new, test themselves in unpredictable situations. Such activities immensely increase the level of trust between staff members.

the goal of the game –

Solve a riddle, find the place mentioned in a task, find a code in that location, send it and receive a new task. Depending on the type of the game there might be from 10 up to 30 tasks. Duration – from 2 hours to 2 weeks. Distance – from 3 kilometers by feet up to 2000 kilometers. It is up to you.


when talking about tasks with agents

It’s possible that the code might not be written anywhere at all. The agent will pronounce it once a specific mission is accomplished.


Warning

In the process of writing scenarios authors use different kinds of ciphers and encryptions to make solving more tricky and thus bring players tons of entertaining moments.


A virtual character accompanies participants throughout all the stages.

– special computer program, which controls the process of the game: communicates with players, keep up the pace of the game, sends the tasks and the maps, if necessary, gives hints and keys to the riddles, checks the answers, explains the solutions.


Examples of games and references



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    The World Bank

    Bank management participated in the game on a separate island opposite the historical centre of Kiev. The theme was Da Vinci's Cat. The players helped to solve the most complicated crime and rescued the cat.

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    Hot night

    The most interesting game for Visa management in the Dominican Republic: with quad bikes, ritual dancing around the campfire, running through banana plantations, sailing on a yacht and even diving among sharks

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    Students party

    In Vilnius, the capital of Lithuania, I found it most interesting to organise an engineer's day game for Vilniaus Gedimino technikos universitetas and all its students, as well as a game for Mykolo Romerio universitetas students and their guests from abroad.

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    Mission Impossible

    The two-week long Mission Impossible style game exceeded all expectations of the players, crazy tasks, this game became one of the most vivid memories for many participants. (some feedback can be seen below).

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    Creative Hearts

    One of the most interesting games, simultaneously in 40 different cities, in 8 countries. More than 60 organisers. 450 teams, 1300 players. It was difficult to come up with tasks that would sound the same for each city, but we did it!

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    Holmes & Watson

    Playing on sigveys in Riga - following the footsteps of Sherlock Holmes, for an association of bankers from Russia, was perhaps the most unusual way for the players to get to know the city.

Some feedback of games we've done:
  • Thank you. It has been one of the most memorable (almost ->) months of my life. So many sleepless nights, running in the middle of the night to check the idea that even if I'm not in Vilnius, don't be offended, but also cursing or swearing that I'm "too old", "too stupid", "too blind", etc., probably never in my life. I will probably remember this game for the rest of my life and I will have many stories to tell my friends and maybe even my grandchildren. And almost everything will go on my hard drive.
    - Rugsti, Mission Impossible

  • Since I didn't make it to the finish, I'll thank you now. A big big THANK YOU to the organs for the sleep-inducing tasks, because no matter how badly you've done, you're still lying in bed and thinking of all sorts of ways to solve them (and that alone shows how much of a hook it is! ), the bonuses, which are really wowhohoho - not only are they hard to come up with, but it's also really hard to put them in place, and the feeling you get when you take them off is really unique, making the key is legendary too, not to mention racing a bunch of cars just to get those few hours, which didn't really make any difference to many people, but it did give you a lot of good feelings. :) Super osom liux nice unbelievably cool game - I give it 10! I look forward to next year ;)
    - Pete Rock, A New Tomorrow

  • Morning walks in the woods by the cemetery, a rusty wire in the leg, columns of cars and a sea of torches, drug addicts, prostitutes and bums staggering around the station in the middle of the night, yellow hands trying to unzip a bag, the rib-crunching rope hold, the giant telescope in the rain in Antakalnis, the time spent in Burbiškės at the top of the bottom and being the only link between the bottom and the top because the radio stops working, and the most memorable hour at 5am. Because that's usually the only time I went to bed :D True, now I'll have to apologise to my friends :D Because even when I met for coffee, I used to be glued to my phone screen, looking at my tasks :D Thanks a lot, it's like going from the Earth to the moon and back. And now I'm back to life.
    - Inga Saviciute, Mission Impossible

  • СHerega, I found the right words. I have not played in this movement in the game THIS cool, maybe it's all just a multifaceted and a combination of different factors, but I do not believe in coincidences. Conclusion: YOU are simply a brilliant author and performer, I am unrealistically lucky to play this masterpiece. I long for a BA, MA and PhD in your philosophy. By the way many will say "max is emotional", I agree 100 per cent, these emotions are weighted and they are sincere, believe me. You're cool.
    - m@xas (team Roger); Students Party

  • I really liked the game. Big THANKS to the orgs! Figase, I'm already looking forward to the next course =) p.s. street race was definitely a street race :D
    - Celsijus, Hot Night

  • So, on that cheerful note, I would like to thank the organisers for the game. There were some really good ideas, which are better than each other. I would confidently write 12 or more for it! I think it would be quite fun to play it again after a rest, towards the end of summer/beginning of autumn. I'm going to rest and see you later:)
    - Mission Impossible

  • Thank you to the organisers and the teams, both those who created and those who played. It was an interesting experience to create a level, to realise how much time it takes and that it's not as easy as it may seem next time. I enjoyed the chemistry and art levels the most. The art history and military training surprised me with their design and the whole atmosphere - super:) Overall the whole game was long and admittedly quite hard, a lot of thinking, solving, running, the last one was my own fault, but I enjoyed it, I'll give you credit:)
    - Dovis, World Bank

  • Many thanks to the organisers and the other teams for a very interesting and different game. I enjoyed the challenge of having to keep turning my head at each level and thinking about what is meant here. Everything was great. And a special thank you for the Art History and Forensics challenges - for me they were the best. Especially when you are greeted by both music and a sacred setting when you enter at the Art History level, and the answer quest is tailored to the whole setting. It was really cool and fun. I would have loved to have been there longer :) P.S.: best wishes to your artist! The paintings are beautifully painted.
    - Joske 18.11.2012

  • Thanks to the organisers for the game! I didn't play last year, but this year was brutal (although I can't compare it to last year). Yesterday's bonus - something unreal, with so many cars running through the streets of Vilnius in columns. Super bonuses are really super :) Although we didn't take the Sapiegas hostel as written, but respect for the idea and the opportunity to try it out. The well is good too! I liked the level with the bridges too, when you arrive at 12 at night at the station and the bums are sleeping at one of the comps, it's fun :) I would have liked to see the game go on for longer, but alas :) I'm looking forward to v3.0. NERIES LEVEL is insane!!! :))))) THANK YOU!
    - Leopoldas (LT GEO TEAM); F4

  • Thanks again to the orgs for the game. It was a fun run :)) we had a good run even :)) and I also want to thank the team members for making it so cool:
    - Aleksandras Rusinovas; Mission Impossible

  • Hello everyone, thank you for a good and entertaining game, now you will have a good movie to remember. Congratulations to the author and our team for a good debut :)
    - Tomka, 11.01.2010

  • the game is very good, intense and not boring at all. It's just a pity about the team's result, which could have been even better, it was very close to the final, which was very possible, but you can't change anything:) Another special public big thank you to the team - it was a great opportunity to challenge ourselves and to learn new experiences and lessons from the people we worked with, which was probably the most fun part of the game! And thanks to the orgs for the game, which was the reason for all the good experiences:))
    - , Vilnius, Lithuania.

  • The bonus week was very memorable, with the last day of the week spent wondering which places we hadn't checked yet or which ones we should try to get back to, and the merging of several teams was a great opportunity to talk more with each other and have a great time. The tasks were great, I have no complaints, the first task with the photo of the well was totally tricky, the answer was a URL and not a name, address or coordinates. The format of the game itself is really quite unique and fascinatingly multifaceted. Finally, the game is absolutely massive when you have a mighty big HQ, several field crews, and it was a lot of work for every single one of them throughout the game. It will be strange to go back to the normal format:)
    - Pete Rock, A New Tomorrow


  • It was awesome!!! No more words.- Michael Snowden, Creativeland CEO


Some photos from games

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DROP ME A LINE

Adres:

Anton Martin 56-5, Valencia, Spain

Phone:

+370 641 46309